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SMW 17: Mobeon's Mark Alamares Talks 360/VR Immersive Storytelling

蒂姆Siglin: 欢迎回到流媒体西部2017. 我是蒂姆·西格林, Contributing Editor with 流媒体杂志 and Media Strategy Principal at ReelSolver Inc. I just came off moderating a panel on live storytelling for VR video and 360 video. 我的一个小组成员今天也在这里. 马克,自我介绍一下.

马克Alamares: 我叫Mark Alamares. 我是Mobeon. 我们提供流媒体和制作服务, as well as consulting for advanced media such as AR, VR, MR, XR,不管是什么, 不管你今天怎么称呼它. We're also spearheading a lot of new technologies in helping companies communicate with their audiences and within the organizations themselves.

蒂姆Siglin: So you've done the recordings and streams here at 流媒体 shows for a number of years, 无论是在这里还是在纽约?

马克Alamares: 我想已经有四年了.

蒂姆Siglin: 好吧. And so you're used to sort of the traditional conference, or enterprise scenario where your subject matter experts are being streamed out live. What would be the difference between that kind of a stream and sort of a 360 immersive stream? What would the audience get to see that's watching this livestream from elsewhere?

马克Alamares: 现在, 我们正处于一个特别有趣的阶段, 我猜, VR或360全景流媒体. 它增加了一点沉浸感, 正如他们所说, giving you a full perspective in a more of a spherical aspect where you're able to look around and see things that you wouldn't see from a flat screen, or a flat 2D screen like a mobile phone or a television, 或者显示器. 还有更多的信息需要你处理. And it feels like you are actually attending an event. 但是再一次, 尽管这项技术相当新, there's a lot of new exciting technologies that actually will make it much more immersive as if you're actually there.

蒂姆Siglin: So besides something like attending a conference and sending the audience to hear a keynote speaker, or going to a concert and sitting in an immersive experience, what are some of the other storytelling opportunities with virtual reality video and, 或者360度沉浸式视频?

马克Alamares: 机会是随着技术的进步而出现的, I think that we're gonna get to a point where people and 我猜, surroundings will be captured in real-time and you'll be able to stream that. 再说一次,我们离那还很远. But it's gonna give us a large palette specifically for broadcasters as well as artists to kind of communicate the story.

There's not going to be any type of limitation in doing so. 既然现在, the technology is so new there are some limitations that take you away from the experience, 从叙述中拿掉. 所以一旦跨越了这些障碍, I think that it's just gonna be an endless opportunity to get stories across.

蒂姆Siglin: 好吧. 有趣的. Which do you think will sort of come out first into the mainstream, VR video or 360 video?

马克Alamares: 好吧, 360度视频已经崭露头角, specifically in the mainstream where it's being consumed off of mobile devices, 尤其是平板电脑和手机. As well as being able to view that video in headsets that are connected to desktop machines with high-end processors and GPUs.

So I say that we are reaching that point where it's becoming much more accessible. But I think that consumers looking to beyond that. 一旦你经历过, you want to look towards something that's a little bit more sophisticated.

我们还没到那一步,但我们会的. 随着技术的进步, we're gonna get to a point where we'll be in total immersion where we're able to almost duplicate reality specifically. And one of the things that's gonna be integral to that is being able to stream real-time body scans of people or performances in video game engines.

蒂姆Siglin: 好的,非常感谢您的宝贵时间.

马克Alamares: 谢谢你!.

蒂姆Siglin: 再一次,来自摩边的马可.

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